Game Development Reference
In-Depth Information
Chapter 8
Browser-Native Games That
Use Real-World XML Data
Jonathan Chetwynd
London, UK
The rising tide of scientific data available on the web, has the potential to help us consider the com-
plex problems that concern us today, and simulation games can help us visualize, model and plan for
alternative futures. However, the modularisation of knowledge has limited communication across sub-
ject domains, and copyright legislation and business practices may need to change, if the many new
visualisation tools needed are to be interoperable and share common interfaces. A game standard and
specification for the web, together with easy-to-use authoring tools for creating browser-native games
that use real-world XML data; could enhance communication, and engage the public in the understand-
ing of science, and its progress.
backed up by over thirty years frustration playing
the ancient oriental game of Go, and recently
developing a browser-native client-server Go
game application.
My intention is to describe how we might
improve the public understanding of science by
enhancing communication through simulation
games that access real-world xml data; and an
interest in the requirements for an easy-to-use tool
for creating browser-native games is assumed. This
necessarily means some consideration of many
This chapter is the result of my experience since
1995 developing and programming browser-native
online games and authoring tools in cooperation
with people having a range of cognitive, mental
health and physical disabilities; whilst teaching,
contributing to the work of web standards bod-
ies and filing bugs for browser developers. It is
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