Game Development Reference
In-Depth Information
Jakobsson, M., & Taylor, T. L. (2003). Social Net-
working in Massively Multiplayer Online Games.
In Procedings of DAC 2003 (pp. 81-90). Mel-
bourne, Austrália: The Sopranos Meet Everquest.
Steinkuehler, C. A. (2004). Learning in massively
multiplayer online games. In Proceedings of the
6th international conference on Learning sciences .
Santa Monica, CA: International Society of the
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Johnson, S. (2006). Tudo o que é mau faz bem:
Como os jogos de vídeo, a TV e a Internet nos estão
a tornar mais inteligentes . Lisboa: Lua de Papel.
Turvey, K. (2006). Towards deeper learning
through creativity within online communities in
primary education. Computers & Education , 46 ,
309-321. doi:10.1016/j.compedu.2005.11.004
Klopfer, E. (2008). Augmented Learning: Re-
search and design of mobile educational games .
Cambridge, MA: MIT Press.
van Eck, R. V. (2006). Digital Game-Based Learn-
ing: It's not just the digital natives who are restless.
EDUCAUSE Review , 41 (2), 16-30.
Manninen, T. (2003). Interaction Forms and
Communicative Actions in Multiplayer Games.
The International Journal of Computer Game
Research, 3 (1). Retrieved October 14, 2009 from 0301/manninen/
Williamson, B. (2009). Computer games, schools,
and young people: A report for educators on us-
ing games for learning . Retrieved September 30,
2009 from resources/
documents/project_reports /becta/Games_and_
Learning _educators_report.pdf
Natkin, S. (2006). Video Games & Interactive
Media . Wellesley: A K Peters.
Pivec, P. (2009). Game-based learning or game-
based Teaching? Retrieved September 30, 2009
from http://emergingtechnologies.
index.php ?section=etr&rid=14692
1 Research in part funded by CIEd.
2 Those numbers were taken at 27/07/2008
7 <>
8 The Portuguese FAQs - Especiais e Valores
Máximos -
9 <
10 Translated from the message sent to the al-
liance NWA using the guild´s forum service
on 10/6/2009. There is no fixed address.
Prensky, M. (2003). Digital Game-based Learning.
ACM Computers and Entertainment , 1(1), Book 2.
Prensky, M. (2005). Computer games and learning:
digital game-based learning. In Raessens, J., &
Goldstein, J. (Eds.), Handbook of Computer Game
Studies (pp. 97-122). Cambridge, MA: MIT Press.
Rosas, R., Nussbaum, M., Cumsille, P., Mari-
anov, V., Correa, M., & Flores, P. (2003). Beyond
Nintendo: design and assessment of educational
video games for first and second grade students.
Computers & Education , 40 , 71-94. doi:10.1016/
Squire, K. (2002). Cultural Framing of Computer/
Video Games. The International Journal of Com-
puter Game Research, 2(1). Retrived October
14, 2009 from /
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