Game Development Reference
relationships as being the main positive aspect of
gaming, this is also recognized by analyzing the
game mechanism as well as the interaction and
communicative tools supplied by the companies
responsible for the four games. This demand was
less experienced in Gladiatus because the player´s
personal success isn't linked to the group.
However, this study confirmed that there is a
clear distinction between the gaming world and
the real world. This can be verified by two main
aspects: (1) a large part of players believe that
they develop capacities such as how to work in a
group and solve problems but they are unable to
use these skills in a professional or educational
environment (2) a large part of players does not
consider that games help academically or profes-
Due to the development of skills and com-
petences developed by the players such as
communication, collaboration between teams,
knowledge search, and fast decision making, the
development of pedagogical and instructional
models which incorporate the cognitive benefits
brought by electronic games is essential and
therefore should be considered not only in terms
of what one could learn with electronic games,
but also how that process works under that leisure
environment. One must bear in mind how these
online environments can be used as an asset in
the process of motivation, in the quest for new
challenges, in the persistence in accomplishing
objectives and especially the improvement of
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