Game Development Reference
In-Depth Information
its game structure requires an elevated level of
collaboration among players. When speaking of
Gladiatus and Metin2, the number of players that
partially or totally agrees is less than the number
of those who neither agree nor disagree. This can
be explained by the fact that these games possess
a higher amount of tasks that must be performed
individually which would limit the instances of
communication between players thus making it
less viable that they be able to transfer skills ac-
quired during the game to their real lives.
However, in all games analyzed, the amount
of players that does not use interaction and com-
munication provoked by game settings to solve
problems is superior to those that do (Item 6).
Furthermore, the sum of players that neither agrees
nor disagrees with this idea is greater in half of
the games (OGame 40% and Gladiatus 41%). The
number of Ikariam players that partially or totally
disagree with this affirmation is 39% and 43% for
Metin2. This outcome shows that even though
these games promote player communication, it
is informal or merely game related.
ing. In order for this to occur, the questionnaire
contained an open question. We obtained 282
responses that permitted the creation of a clas-
sification system (Table 7). Table 7 displays what
players considered as motivational. The social
component of games is confirmed by players who
reveal that friends encourage them to continue
(121 responses). This was the aspect mentioned
by most of those surveyed.
This category is proven as factual in respons-
es such as:
Friends of mine that play convinced me to start.
I´ll stop when they do.
The difference that exists between player
responses can be explained by the Metin2 game
atmosphere because this particular game permits
real contact between players using avatars and
instant messaging systems available within the
game. Metin2 players stated:
We are able to socialize with people from differ-
ent worlds in chats (written and voice) and often
times these individuals are great company during
long playing nights.
Player Motivation
The study attempted to identify which aspects of
each game motivated players to continue play-
Table 7. Motivational aspects mentioned by players
Total
(n=282)
Ikariam
(n=97)
OGame
(n=46)
Gladiatus
(n=51)
Metin2
(n=88)
Motivation
f
%
f
%
f
%
f
%
f
%
Friends
121
25
33
19
20
24
22
23
46
37
Personal success within the game
53
11
13
7
10
12
13
14
17
13
Entertainment
40
8
18
10
4
5
9
9
9
7
Challenges
27
6
15
8
4
5
5
5
3
2
Strategies
25
5
15
8
6
7
2
2
2
2
Alliances
19
4
7
4
5
6
5
5
2
2
Game environment
19
4
9
5
4
5
2
2
4
3
Free time
19
4
7
4
2
2
6
6
4
3
Combat
17
4
9
5
4
5
3
3
1
1
Competition
17
4
2
1
4
5
7
7
4
3
 
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