Game Development Reference
In-Depth Information
Figure 2. General status page of the planet
and degree of difficulty between steps
(Same level of difficulty, increase gradu-
ally or random variation).
3 rd Section: Tasks. As in the objectives,
this section analyses the items Task Order
(sequential tasks or non sequential tasks),
Connection between Tasks (unrelated or
intercorrelated) and Existence of Extra-
Tasks (nonexistent, not attached to the dif-
ficulty level or in consonance with the dif-
ficulty level) trying to verify the possible
ways in which players may organize the
tasks they have to perform in order to com-
plete the main objective.
and expansion of the society controlled by the
player (Figure 1).
OGame 4 : This game simulates a future where
one is able to take interplanetary voyages as well
as declare war on planets from other solar systems.
The player begins with an empty planet and must
evolve technologically in order to build up re-
sources and necessary arms to continue the war
(Figure 2).
Gladiatus 5 : This game simulates the life of a
gladiator from the Roman Empire. First we en-
counter an inexperienced gladiator equipped with
only the basics. This character evolves with hard
work and strife until he becomes a warrior worthy
of great fame and honor.
4 th Section: Communication and
Interaction. This section intends to de-
termine the need of interaction between
players in order to perform tasks and ac-
complish the objectives proposed by the
game, as well as to identify which official
communication and interaction tools are
provided by the company which creates
the games.
Games Description
Ikariam 3 : This game imitates classics such as
“Civilization”. Players begin in Greek civilization
and acquire knowledge that permits the growth
Figure 3. City View Page from Gladiatus
Figure 1. Ikariam homepage
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