Game Development Reference
In-Depth Information
associated with game based learning, making
this game a valuable educational resource. The
big challenge remains the same throughout the
history of curriculum integration of this kind of
resources, not designed for educational purposes:
a creative educator always finds ways to teach and
to promote creative learning! 'Evil' and 'good'
are two sides of the same coin. The analysis of
what we may deem 'evil' induces, eventually, the
formulation of what we understand as 'good'. This
leads, depending on the way one explores and
interacts within the Spore universe, to the shift
of negative aspects into positive ones.
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ate computer games in the classroom. Retrieved
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mentas Cognitivas. Desenvolver o pensamento
crítico nas escolas . Porto: Porto Editora.
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Jones, M. G. (1998). Creating Engagement in
Computer-based Learning Environments , ITFo-
rum (e-mail list: invited paper posted 7 December
1998) and [WWW document]. Retrieved De-
cember 21, 2009 from
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mente o software educativo multimédia. Cadernos
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e Apoio à Utilização de Software para a Educação
e a Formação - Utilização e Avaliação de Software
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