Game Development Reference
In-Depth Information
exploited during the course of the game.
When consulting Sporepedia, all creations
found are available, with the name of the
creation, image and creator. Each player
may place a highlight or blacklist certain
creator. Within this feature, important in
the development of the game, the user can
comment and vote on content, send mes-
sages to other players and look for content
by name, content not seen and familiar
content.
creature, building or vehicle is planned, with
specific abilities (e.g. social, battle, health), pre-
sented in different menus and 'painting mode',
also with several possibilities and painting effects.
As the game progresses, it is ALSO possible to
personalize and give more powers and abilities
to the creature by buying different artifacts with
DNA points gathered along the game.
It is possible for the player to know where
he is, as far as the creature phase is concerned,
through the indication on the map, at the lower
left corner, of the different phases of the game.
The player can also explore the map in a way
that will allow him to go to a certain place and
perform a certain task.
There are no arrows that allow the player to
move forward or backwards in the game, because
he needs to achieve certain goals to go to the next
phase. The player can however go to the main
menu, through an iconic button (Options), which
will allow him to go to the next phase as far as the
goals of the previous one have been achieved. If
the player has not yet achieved a step, the button
containing the image of that phase appears, but
it's blocked.
Spore presents a hybrid structure, combining
the tree structure with net structure, being the
last one the prevailing one, as shown in figure 2.
My things - Spore personal page, where
users can see statistics of the use of their
creations by other players as well as it's
ranking in the Spore community. It allows
observing how other players interacted
with one's creatures, civilizations and uni-
verses and read the comments made on
creations. The player can also see his/her
creations and correspondent personalities,
dependent on choices made during the
course of the game and of each phase. The
personality characteristics provide special
skills to the species. In this functionality
the player may also consult the achieve-
ments earned throughout the game.
Friends - Where the user can see friends
raised and with whom he can interact dur-
ing the game, asynchronously.
Game's Description
Sporecast - A Spore Podcast, a collection
of creations of a player or of a group of
players, being grouped under a specific
theme and available to other players by
subscription. Players can, within the con-
text of the game, download content for
Spore, based on one Sporecast or a default
set of Sporecasts.
Spore consists of five phases: Cell, Creature,
Tribal, Civilization and Space.
Each phase has a menu containing the conse-
quential abilities which will be unblocked on the
following steps. Each step also presents a group
of goals and missions available in specific menus
which have three levels of complexity: easy,
normal and hard.
The choices and actions made at a game level
have consequences in the following steps, since
the user is confronted with several options that
define his/her characteristics, giving unique skills
to the cell/ creature/ tribe/ civilization, and will be
The Editor/Creator at the Spore interface were
published before the game, as a trial version. This
Creator, that offers user generated content, pres-
ent at the main menu, allows the player to create
creatures, buildings and vehicles, and has two
functions, the 'construction mode', where the
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