Game Development Reference
In-Depth Information
SPORE: A CASE STUDY
organism and the civilization, aiming for the
development and the progress of the creature/civi-
lization, modeling and controlling environments/
worlds. According to Graells' (2000) classifica-
tion, Spore joins the category simulators/builders.
Spore is an endless game which can be installed
in several platforms: computers (Windows, Ma-
cintosh, Linux), Nintendo DS and mobile phones.
It can only be played individually, each player
interacting, inside the virtual Spore universe, with
the creations of Maxis team 3 and with creations of
other players. The narrative is placed in an open
community; the players are online and interact,
asynchronously, through their creations and their
avatars.
Once the game begins, and after a brief intro-
duction, we are introduced to a simple and pleasant
interface, with nine planets and the options Play,
Create and Share. We can then choose to: start
the game, start building a creature; or share our
creations. On the lower left corner of the main
menu are the Options and the Sporepedia iconic
buttons. As the game consists of five phases, there
are several presentations for each level that cannot
be interrupted by the player. After that, the menu
for the correspondent level appears.
Besides the tutorials and the tips for the games,
available at the Settings menu - Game Settings
and Capture, the game has very interesting func-
tions, such as the possibility of uploading videos
directly from the game, the Sporepedia and the
Creator of creatures, buildings and vehicles.
Spore allows the direct upload, in the game
context, from a video of a player's creatures di-
rectly into YouTube 4 , through the menu Settings
- Online Settings.
Sporepedia is a catalogue and an encyclopedia
of the Spore universe, which presents the follow-
ing menus:
In the analysis performed to the Spore game,
it was used the SACAUSEF games and mul-
timedia educational software evaluation grid
(Carvalho, 2005), an evaluation system of games
and multimedia educational software that rates
them according to the analysis of it's technical
dimension (program installation, compatibility
with other software and/or programming errors,
design, available features, like search, document
printing, information export, audio and video,
user help and additional documentation and
technical dimension global assessment), educa-
tional dimension (relevance to the development
of core competencies, possibility of curriculum
integration, possibility of different learning
rhythms, learning autonomy, social Interaction
and educational dimension global assessment),
language dimension (adequacy of language to
the target audience, linguistic accuracy, clarity
of approach, use of language explicitly inclusive
of both genders and linguist dimension global
assessment) and global assessment (technical
dimension regarding navigation and guidance,
interface, scientific dimension, educational dimen-
sion, attitudes towards Humanity and attitudes
towards the environment).
Characteristics and Structure
Created and edited by Electronic Arts Inc. in
2008, Spore is a multilingual, massively single-
player online game and is aimed for people over
12 years old.
The themes of this game are History, Sociol-
ogy and Biology, and its goal is the creation of
a universe and forms of life, from a unicellular
organism until its evolution as an intelligent and
social specie, creating tribes, building civilizations
and exploring space.
According to BECTA's (2003) typology, Spore
is mainly a World-building game/'God' game,
since the player manipulates both the unicellular
Creations - Where the user can find a list
of all creatures, plants, vehicles, buildings,
planets, stars and solar systems available
and created that a player has found and
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