Game Development Reference
In-Depth Information
the right answer to those needs, particularly if
supported by appropriate e-learning methodolo-
gies. In this context, the role of the instructor is
a critical (if somewhat overlooked) component
in the deployment of instructional games, as are
other learner support strategies such as helpdesk
or online mentoring. The task ahead is certainly
a difficult one but we think the AIDLET model
may help teachers and instructional designers
make better decisions regarding the application of
game-based learning in their particular topics. We
believe this is a great time for ODL stakeholders
to take on the challenge of adopting new digital
media, serious games and interactive simulations.
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ACKNOWLEDGMENT
The Fundação para a Ciência e a Tecnologia
(grant SFRH/BSAB/833/2008), and the Games,
Learning and Society research group at the Uni-
versity of Wisconsin in Madison.
Brown, J. S., Collins, A., & Duguid, P. (1989).
Situated cognition and the culture of learning.
Educational Researcher , 18 , 32-42.
Bruner, J. S. (1966). Toward a theory of instruc-
tion . Cambridge, MA: Belknap Press of Harvard
University.
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