Game Development Reference
Apply the Directional Blur effect to the ROCKET tiny.tga layer.
There are only two properties in this effect. The Blur Length
parameter determines the size (distance) of the blur, and the
Direction parameter determines the angle of the blur. I'm going
to start out taking the Blur Length value to 40. The default
Direction value causes a vertical blur (Fig. 4.37).
We can get a similar result from many blur effects. The real
power with the Directional Blur effect is that we can specify the
Figure 4.36 The rocket image
from the Directional Blur.aep
Figure 4.37 With a blur length of
40, we can see the vertical