Game Development Reference
Then fi nish up with either the Stylize>Glow effect or another
Color Correction effect, or both (Fig. 22.3).
Figure 22.3 Here, I added the
Glow effect from the Stylize
category. Then I enhanced the
light effect by adjusting colors
using the Levels effect.
Here are a few other quick samples I created from randomly
grabbing effects in this order. These aren't perfect nor are they
exemplary art. But they are fairly decent patterns created very
quickly (Figs. 22.4-22.8).
Figure 22.4 A pattern created
with Radio Waves, Turbulent
Displace, and Glow.