Game Development Reference
apply and animate a blur effect to have it blur the randomized
characters, and then stop blurring when the logo comes to a stop
at 24. For an even greater effect, you could add an additional
Directional Blur effect (on top of the other blur effect), and then
duplicate that layer and apply the Add blend mode to the top
layer. Feel free to play with any combination of color correction
effects, blurs, and layer tricks, such as adjustment layers, blend
modes, and layer duplication (Fig. 18.7 ).
If you'd like to examine my completed project, I've created
an aep fi le for you called 42 project.aep. You'll fi nd it in the
Chapter 18 folder of the exercise fi les.
The Timecode Effect
The Timecode effect is actually very similar to the Numbers
effect with one of the Timecode options selected. It essentially
just displays the timecode of the current frame. The difference
here is that the Timecode effect gives you a lot less control over
the appearance of the timecode but a lot more control over how
the timecode is displayed.
So, it goes without saying that the Timecode effect is purely
utilitarian. It's not intended to be displayed on a fi nal project. It's
meant to be used for things like collaboration on visual effects
Let's briefl y cover the differences here between this and
the Numbers effect. For one, your timecode display with the
Timecode effect can be used to display the fi lm standard of feet
and frames. You can also select the Drop Frame option to display
drop frame timecode if desired. The Time Units property allows
you to manually input the number of frames per second. All these
parameters are important because the Timecode effect does not
change its defaults based on the composition it is applied to.
Everything must be input manually.
The Starting Frame value serves as an offset. You may have
received footage from a 3D artist with a few seconds of blank
space at the beginning, and you might want to adjust the dis-
play of the timecode to start at zero once the action begins. Thus,
you would use the Starting Frame value to adjust the timecode
value to start when the action in the 3D fi le started. Note that
you can also change the starting timecode of the composition in
the Composition Settings dialog box, which would automatically
make the Timecode effect display the correct, adjusted timecode.
Guide Layers and the
If you wanted to
keep the Timecode
effect visible while
you're working, but you
don't want it to render,
consider applying the
effect to a guide layer.
You can convert any layer
into a guide layer by right
clicking it in the Timeline
panel and selecting Guide
Layer. Unless manually
specifi ed to do so in the
Render Settings in the
Render Queue, guide
layers do not render.