Game Development Reference
screen that constantly and annoyingly reminds you what station
you're watching). Or else, you can use it to create a protective,
yet unobtrusive mark on footage to prevent others from using it
Open the Texturize.aep project from the Chapter 17 folder of the
exercise fi les. This project contains a comp with some video foot-
age of Seattle with loads of effects applied (some from this chapter,
some from Chapter 6), and it also contains a vector logo (Fig. 17.71).
Figure 17.71 The Texturize comp.
The fi rst thing to do is to turn off the visibility of the logo layer
(Static Logo for AE). This is the texture we're going to apply to the
Seattle footage, and we don't actually want to see this layer. Apply
the Texturize effect to the seattle.mov layer. In the Effect Controls
panel, change the Texture Layer drop down to the logo layer. This
creates a tiled arrangement of the semitransparent version of the
logo all across the Seattle footage (Fig. 17.72).
You can change the Light Direction and the Texture Contrast
with the properties of the same names. You can use these proper-
ties to make the texturized logo more pronounced, or less so. You
can also change the manner of placement of the texture in the
footage using the Texture Placement drop down list. For instance,
you can center the layer instead of tiling it (Fig. 17.73).
The Threshold Effect
The Threshold effect is another favorite from Photoshop. It
does nothing more than convert every single pixel to pure white
or pure black. This might seem pointless, but it does have a use-
ful purpose and an artistic one as well.