Game Development Reference
In-Depth Information
Figure 17.68 The result of
applying the Scatter effect and
increasing the Scatter Amount
value.
The Strobe Light Effect
The Strobe Light effect is another obscure effect that can actu-
ally come in handy in several ways. It creates a strobe effect by
fl ashing a color on the layer, or by making it transparent. It will be
a little challenging demonstrating it in print, so I heartily recom-
mend you follow me with the project created for you.
Open the Strobe Light.aep project from the Chapter 17 folder.
This project contains two comps—Strobe Light Start, and Strobe
of Lightning. We'll start with Strobe Light Start. This comp con-
tains a simple red solid, just so you can see the results of the
Strobe Light effect.
Apply the Strobe Light effect to the red solid square. The results
aren't obvious until you preview the composition, at which point
you'll see that the Strobe Light effect is creating a white fl ash on
the layer. The Strobe Light effect has a number of parameters you
can change, including the color of the strobe, its duration, fre-
quency, and more (Fig. 17.69 ).
One of the best features of this effect is the Strobe drop down.
By default, it is set to operate on Color Only. This creates a fl ash of
color on the layer. I don't fi nd this option all that useful, frankly.
Perhaps it can be benefi cial for creating twinkling lights or some-
thing of that kind.
However, the effect becomes much more useful when the
Strobe drop down is changed to Makes Layer Transparent. This
can make layers fl ash on and off. The benefi t of this will be read-
ily seen as we go over to the Strobe of Lightning comp. This
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