Game Development Reference
In-Depth Information
Scale to 180, and increased Complexity to 3. After seeing the
fi re that resulted, I also went back to Fractal Noise to reduce the
Complexity to 3, to go more with my newfound sexy edges. I also
increased the zoom magnifi cation to 200% to make my changes
more visible.
The Scatter Effect
The Scatter effect breaks up layers into many tiny fragments.
It's defi nitely not a high-end tool, but it can create quick and sim-
ple animations.
Open the Scatter.aep project in the Chapter 17 folder of the
exercise fi les. This project contains the tank graphic we saw ear-
lier in this chapter, but it also has a smooth yellow area formed
with a yellow solid layer with a mask applied to it (Fig. 17.67).
Figure 17.67 The Scatter.aep
project.
Unless this tank is fi ghting an enemy that is allergic to banana
pudding, this isn't the most persuasive ammo to be shooting.
Apply the Scatter effect to the yellow solid layer. Increase the
Scatter Amount value to 150 to scatter the pixels of the layer. You
can choose a dimension of the scatter in the Grain drop down
(not sure why it's called the Grain parameter). And if you want to
have the scattered pixels of the layer fl icker and animate, select
the Randomize Every Frame checkbox at the bottom of the effect
(Fig. 17.68 ).
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