Game Development Reference
In-Depth Information
Figure 17.54 After taking the
Level value to 3, the results are
less smooth.
We need to add one fi nal step here. Apply the Tritone effect
(discussed in Chapter 6) to this result, which will force all colors
to become one of three colors. I used a pale yellow color for the
Highlights value, a deep red for the Midtones value, and left the
Shadows value at black. The results look like the edgy Illustrator
art you might fi nd on an urban poster (Fig. 17.55).
Figure 17.55 The fi nal results
after applying the Tritone effect.
The Roughen Edges Effect
If you're currently unfamiliar with the Roughen Edges effect, it
might possibly be the best thing that you get out of this topic. The
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