Game Development Reference
If you're interested in seeing the settings I used here, you can
see them in Fig. 17.39. You'll notice in this fi gure that I've also
tweaked the Color Phase and A & B Midpoint values. These deter-
mine how the A & B colors are balanced, in case you want more
of one of the two colors in your image.
Figure 17.39 The settings I used
to create the glowing results.
The Mosaic Effect
The Mosaic effect turns your footage into a series of squares,
based on the colors of your footage. It can be used to turn
detailed footage into a generic background, or for obscuring
details, as we'll see in the upcoming examples.
Open the Mosaic.aep project from the Chapter 17 folder of the
exercise fi les. This project contains two comps, which we'll use
for two different purposes with the Mosaic effect. First, we'll start
in the Dragon Fight comp (Fig. 17.40).
Apply the Mosaic effect to this footage. As you can see, it uses
the original colors of the layer to create a grid of squares with fl at
color (Fig. 17.41 ).
Sometimes, the results are a little lackluster by default. We
could apply an effect like Levels or Curves to increase the inten-
sity of these colors. But, the Mosaic effect has a built-in option
that increases the contrast and intensity of these colors without
any additional help. Select the Sharp Colors option to intensify
these colors (Fig. 17.42 ).
The Mosaic effect can be useful if you have copyrighted foot-
age (or other footage that you don't have permission to use) but