Game Development Reference
Figure 17.34 The grayscale
pattern in the More Glow
Figure 17.35 The colors used for
the Color A and Color B values.
better look with the A & B colors, I lowered Glow Threshold to
10%, increased Glow Radius to 55, and reduced Glow Intensity
to 0.8. This produced a colorized result that is pretty impressive
(Fig. 17.36 ).
Figure 17.36 After adjusting the
glow settings, the A & B colors
produce an appealing colorization
of our initial texture.