Game Development Reference
I'm going to place the Position value in the upper left corner and
create a keyframe, repeatedly move in time and move the posi-
tion until I've created a U shape. Even a still frame in black and
white is beautiful (Fig. 16.81).
Figure 16.81 The result of
animating the Producer
Now let's look at the Chocolate Goodness comp. In this
comp, I've created a very simple layer with text and a slight blur
(Fig. 16.82 ).
Figure 16.82 The CHOCOLATE
Outlines layer in the
Chocolate Goodness comp.
I used this layer as the ground in the Wave World effect to
create the illusion of fl owing chocolate when we covered the
Caustics effect, earlier in this chapter. When you use a grayscale