Game Development Reference
In-Depth Information
Finally, let's go to the last comp—Text Blown Dust. This comp
uses text, which we haven't looked at yet (Fig. 16.54).
Figure 16.54 The Text Blown
Dust comp.
Although this comp is already set up for you, we're still going
to look at how the text was created. Unfortunately, you cannot
use a text layer as a source for the particles. To use text as parti-
cles, click the Options button at the top of the effect in the Effect
Controls panel. As with many older effects that use text, a dialog
pops up allowing you to input text. Depending on whether you
want to create text for the Cannon or Grid, click the appropriate
button (Fig. 16.55).
Figure 16.55 The Particle
Playground text entry dialogs.
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