Game Development Reference
In-Depth Information
Figure 16.38 The Making
Sparkles composition, at frame
0;00;01;08.
Open up the Particle Playground.aep project from the Chapter 16
folder of the exercise fi les. This is by far the largest and most com-
plex project we will look at in this entire book. Because there are a
whopping seven compositions, I've numbered them for you. We'll
start with the number 1 composition, Particle Playground Intro.
This comp consists of a simple solid with the Particle Playground
effect applied to it. Particle Playground autoanimates, so preview
the composition to see its default particle fountain-style settings
(Fig. 16.39 ).
Figure 16.39 The Particle
Playground Intro comp,
at 0;00;03;24.
For now, don't worry that this looks like an old Atari game that
has exploded. Remember that we can replace these little squares
with whatever we want later on.
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