Game Development Reference
In-Depth Information
Figure 16.7 Increasing the
Multiplier makes values
more intense.
If we move the Multiplier value to a negative number, the
brightest pixels in the Black and White map will become those
farthest away. In Figure 16.9, I've used a Multiplier value of -10,
and an Offset value of -4. I've also reset the Camera Position>Y
Rotation value to 0 degrees.
Card Dance is capable of creating some truly spectacular
visual effects. As with Card Wipe, we can create a grid of images,
and then use the same number of rows and columns to distrib-
ute each image on a separate card. We can also create stunning
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