Game Development Reference
To make these results more intense, increase the Multiplier
value to 1.6. This creates a more intense displacement of these
cards along the Z-axis (Fig. 16.7).
What if we wanted to move this entire piece back in Z space?
That is what the Offset parameter is for. It shifts all of the values
of a given property (Z position, in this case). I'm going to take the
Offset value to about -2 (Fig. 16.8).
Figure 16.6 With the camera
rotated, you can see the 3D
results of the Card Dance effect.