Game Development Reference
Figure 15.14 Changing the
Render value to Glass Edge
creates a stained glass effect
where there are semitransparent
areas of the layer.
Figure 15.15 Increasing the
Softness value while Glass Edge
is selected as the Render value
adds color to the edges.
more blur to the edges. So, under the eternal decree of Glass
Edge, that which hath been blurred, shall be colored, saith the
Glass Edge (Fig. 15.15 ).