Game Development Reference
back in real time, the way that you created them. For example, if
you drew a cartoony sun, and made a slow gradual paint stroke to
create the center, and then quickly scribbled the center of the sun
to fi ll it in with paint, that's exactly how it would animate when
played back. This is especially useful for signatures and motion
graphics. To help things, you can also use a stylus (like a Wacom
graphics tablet) to draw your paint strokes. The Playback Speed
property controls how quickly your drawings play back.
If you want your paint strokes to appear hand drawn and
automatically animate, open the Wiggle Control area and select
Enable Wiggling. You can then adjust the wiggling with the val-
ues in the Wiggle Control area. Paint strokes that have wiggling
applied are noticeable, even on still frames (Fig. 14.4).
Figure 14.4 Paint strokes with
wiggling applied have distorted
edges, even on still frames.
Kinda looks like intestines.
The last parameter is the Composite Paint drop down. These
options control how the paint strokes interact with each other
and how they appear when rendered.
As I've already stated, the paint engine in After Effects is a dra-
matic improvement over the Vector Paint effect. But sometimes,
people have very unique and specifi c workfl ows that require
them to use unconventional features, such as Vector Paint. If that
describes you, and you want to master the Vector Paint effect,
consult the After Effects Help documentation. There are all kinds
of secret shortcuts and features described that can help you get
even more out of this effect.