Game Development Reference
THE OBSOLETE EFFECTS
In After Effects CS4, a new effects category was created called
Obsolete. Several old effects that are considered outdated were
dumped in this desolate wasteland of an effects category. How
can you recover from such a social stigma?
While the Obsolete effects may not be invited to the other
effects' Christmas party, they can still serve a purpose. We'll cover
them briefl y in this chapter, just to be complete in covering each
effect. But that doesn't mean that they're worthless. For most pro-
fessionals, there are much better choices out there to accomplish
everything that these Obsolete effects do. But if you fi nd certain
aspects of After Effects intimidating (such as the often daunting
text animation engine), then you might actually fi nd some help
in the ghetto of After Effects' Obsolete effects.
The Basic 3D Effect
The Basic 3D effect (formerly in the Perspective category) was
created before layers could exist in 3D space. It is used to simulate
3D motion. If you'd like to follow along, open the Basic 3D.aep
project in the Chapter 13 folder and apply the Basic 3D effect to
the solid layer in the Grid comp. This solid contains only the Grid
effect. Adjust the Swivel property to simulate rotation around the
Y-axis (Fig. 13.1 ) .
Similarly, the Tilt value is the equivalent of X Rotation, and the
Distance to Image property controls Z position. There are also
a couple of other properties to fake what happens in 3D. Show
Specular Highlight adds a tiny glint of light (that you can't con-
trol), and Draw Preview Wireframe shows a wireframe outline of
the layer when the layer is in Draft quality.
While some of the effects in this category can still be helpful to
new users because of their simplicity, the Basic 3D effect deserved
its demotion in my opinion. It's just as easy to convert a 2D layer
to a 3D layer in the Timeline panel and use the 3D features there.