Game Development Reference
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Figure 12.53 The result of
applying the Noise effect, and
increasing the Amount of Noise
parameter to 100%.
starting to look more like TV static. If you were to play this comp
back now, you would see that this noise is randomly generated
every frame, which creates an autoanimated result (Fig. 12.54).
Figure 12.54 Black and white
noise is created when the
Use Color Noise checkbox is
The results are a little lackluster. We could add a Levels or
Curves effect to increase contrast. Or else, we could simply dese-
lect the Clip Result Values option, which will make the noise more
intense (Fig. 12.55).
Let's see how the Noise effect does at creating fi lm grain. I'm
going to import the Herbie in the Movies.jpg image from the
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