Game Development Reference
Included Animation Presets
In the exercise fi les folder included on the disc that accom-
panies this topic, I've created a folder called Animation Presets.
This folder contains animation presets I've created for you to
use and experiment with. Most of these presets were created
with Fractal Noise. Remember that you can also use these like
little tutorials—apply them and see the settings I used to achieve
a particular effect. Here's a sample of some of the Fractal Noise
presets that I've created that are included with this topic (Figs.
Figure 12.40 Another fi ery
texture; this time, an explosion.
Figure 12.41 By setting
the Noise Type to Block and
increasing the Scale Height
value, you can create this popular
animated bars look.