Game Development Reference
Figure 12.38 The result of the
water texture, after colorizing it
with the Color Balance effect and
reducing its brightness.
Fractal Noise is just so fl exible. All you have to do is apply
another Color Correction effect (like Curves) to turn this water
into billowy satin sheets (Fig. 12.39).
Figure 12.39 Adding additional
color adjustments can create satin
sheets from our water texture.
Creating Seamless Loops of Fractal Noise
One of the most attractive features of the Fractal Noise effect
is its ability to create seamlessly looping patterns. These options
can be found in the Evolution Options area towards the bottom
of the effect. The steps used to recreate looping were covered in
Chapter 9, when we looked at the Cell Pattern effect, which is