Game Development Reference
between the two patterns. Take the Complexity value to 2, then to
3, and so on, to add more layers of noise, and restore the original
pattern (Figs. 12.13-12.15).
Figure 12.13 The image with a
Complexity value of 2.
Figure 12.14 The image with a
Complexity value of 3.
And as we proceed, remember that Fractal Noise is really
a series of noise layers. If a texture has too much detail (or not
enough), you can usually fi x the problem by adjusting the
Now I'm going to click the Reset button for the Fractal Noise
effect at the top of the effect in the Effect Controls panel. Now,
we're ready to add some color. We'll start simply. Apply the