Game Development Reference
In-Depth Information
Figure 9.44 The Stroke effect
with the Brush Size and Spacing
values increased.
things start getting interesting. This setting makes the paint
strokes reveal the original layer. So, our blue solid background
disappears, our Color value becomes irrelevant, and the paint
strokes now appear blue because they are revealing the blue solid
layer. Used creatively, you can have beautiful results.
If you switch over to the other comp, Stroke Example, we can
see a better example of the Reveal Original Image setting. Note
that in this comp, there is only one layer with many masks. You
can apply a single instance of the Stroke effect to all masks on a
layer by selecting the All Masks checkbox. When you animate the
Start or End values, all of the masks will demonstrate the same
behavior. If you additionally choose the Stroke Sequentially
option, each mask will be entirely stroked before paint is applied
to any of the other masks (Fig. 9.45).
The Vegas Effect
The Vegas effect is intended to recreate the lights that were
seen on the marquees of the Las Vegas of the old days. Of course,
like most of the effects in this topic, it achieves even better results
when used for purposes for which they were never intended. If
you'd like to see some examples of Vegas in action and follow
me in this chapter, open up the Vegas Baby.aep project from the
Chapter 9 folder.
The image you saw in Fig. 9.46 is in the Marquee comp in this
project. Let's hop over to the Vegas, baby! comp to get some expe-
rience with this effect. In this comp there is a blue solid with a
star-shaped mask on it. Apply the Vegas effect to this layer,
and move the Stroke value (at the top of the effect in the Effect
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