Game Development Reference
Another way to use this effect is to create a picket fence. In
Fig. 9.32, I adjusted the size of the squares in the grid and then
created a jagged mask to create the illusion of the tops of the
fence. I fi nished it all off with a subtle Bevel and Emboss layer
style to add some dimension to the fence.
Figure 9.32 Using the Grid effect
and a mask to create a white
The Lens Flare Effect
The Lens Flare effect reproduces the result of a bright light hit-
ting the lens of a camera at just the right angle, producing a fl are.
The fl are typically consists of the main fl are, and a few other small
extras, such as rings. While lens fl ares are designed to recreate a
camera looking at a bright light for compositing situations (e.g. for
camera moving through fake environments), they are also often
used for extra highlights for sparks, fl ashes, explosions, and so
forth. Because it is easy to create an instant fl ashy effect, they are
often overused; so be sure to use them with restraint, especially if
you're just using the default settings. I like to apply the Lens Flare
effect on a black solid layer, and then composite it into the rest of
my scene using a layer blend mode, such as Add (Fig. 9.33).
The parameters for the Lens Flare effect are simple. Flare
Center controls the location of the main area of the fl are. The
rings and other fl are appendages move accordingly. Flare
Brightness does determine the brightness of the fl are, but affects
the size of the fl are as well. Under the Lens Type drop down, there
are three main types of lens fl ares, each based on a different type
If you want, you can follow me; I've created a Lens Flare.
aep project in the Chapter 9 folder of the exercise files. In the