Game Development Reference
a solid color. It also allows you to apply Horizontal and Vertical
Feather to blend the Fill effect color with the edges of the original
color. Fig. 9.28 shows the Fill comp from the Fill.aep project you'll
fi nd in the Chapter 9 folder of the exercise fi les, if you'd like to go
along with me here. This comp contains a single solid layer, with
many elliptical masks on it.
Figure 9.28 The original layer
with multiple masks on the same
purple solid layer.
Once you apply the Fill effect to this layer, you can apply the
new color from it to the mask of your choice (or to all masks). In
my case, I've chosen Mask 7 from the Fill Mask drop down, and
I've chose a green for the Color value. To fi ll the space on the
layer that is not occupied by masks, select Invert. To fi ll other
masks on the same layer with different colors, just duplicate the
Fill effect by selecting it in the Effect Controls panel by pressing
Ctrl+D(Win)/Cmd+D(Mac). Then, change the Fill Mask on the
duplicate(s) ( Fig. 9.29 ).
Overall, the Fill effect gives you much greater control over col-
oring and feathering masks than the regular mask tools in After
Effects. It's ideal for motion graphics, or any other instance in
which masks are used to create areas of fl at color.
The Fractal Effect
First, don't confuse this effect with the all-powerful Fractal
Noise effect. Their names are similar, but they are two com-
pletely different effects. The Fractal effect creates ornate
geometric shapes based on complex mathematical formulas.