Game Development Reference
In-Depth Information
The Checkerboard Effect
The Checkerboard effect simply creates checkerboard pat-
terns. The one unique feature of this effect is that it actually cre-
ates a checkerboard pattern in the alpha channel. So, although
it appears to create a simple black and white checkerboard, it
actually creates a transparent, white checkerboard. These check-
erboards can be stretched and squashed, and the colors of the
white squares can be changed as you like.
You can also create an interlaced ribbon-looking pattern
by using the Feather property. In the Checkerboard effect, the
Feather property allows you to feather in two dimensions inde-
pendently. In Fig. 9.25, I've added some feathering in the X
dimension (left/right) by increasing the Width value in the
Feather area. After changing the Color value to brown, it looks
like I've created a basket.
Creating a Waving
Checkered Flag
Some of you
may wonder
how to create
a checkered fl ag that
waves. There are no such
distortions available in
the Checkerboard effect.
Instead, you'll need
to apply the Turbulent
Displace effect, which
was specifi cally created
to create waving fl ag-
type distortions. All you
need is a solid layer, the
Checkerboard effect, and
the Turbulent Displace
effect to create a waving
checkered fl ag from
Figure 9.25 The Checkerboard
effect with horizontal feathering
and a brown color resemble a
woven basket.
The Circle Effect
I admit it. The Circle effect (and the Ellipse effect coming up
next) appears utterly useless especially considering the powerful
addition of shape layers in After Effects CS3. But, I fi nd that they
are actually still useful, but for different reasons. When you fi rst
apply the Circle effect, it creates a circle, and only a plain circle at
that. Even its properties (such as Center, Radius, Color, Opacity,
etc.) seem quite uninspiring.
The trick to making this effect interesting is the Edge drop
down. A value of None restricts this shape to a boring old circle.
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