Game Development Reference
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Figure 7.93 Twirl effect applied
to the dotted line layer.
Figure 7.94 The Twirl effect
applied to the star layer.
Figure 7.95 The Twirl effect
applied to the smoke layer in the
Smoke comp. Here I lowered the
Twirl Radius value and moved
the Twirl Center to the bottom so
that only the bottom of the smoke
would be twisted.
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