Game Development Reference
In-Depth Information
Critical to this trick working out correctly, we need a mask of
each layer, on each layer. In other words, on the Creepy Stranger
layer, we need a mask of the creepy stranger and a mask of the
ghost. And, we need both masks on the ghost layer as well. This is
because we're going to morph the stranger into the shape of the
ghost. But at that point, it will still look like the stranger, just in
a different shape. So, we're going to morph the stranger into the
ghost shape and the ghost from the stranger shape, back into the
normal ghost shape. Then, we'll cross dissolve them together and
hopefully create the illusion that the stranger is becoming the
ghost (Fig. 7.71).
Figure 7.71 Each layer should
have a mask that goes around
its boundaries, and then another
mask that goes around the
boundaries of the other layer.
Note that if you need to make a mask of an outline of a layer,
you can use the Layer>Autotrace command. You can also copy the
mask of one layer's outline, by selecting the mask in the Timeline
panel and pressing Ctrl+C(Win)/Cmd+C(Mac), and then paste it
(Ctrl+V(Win)/Cmd+V(Mac)) to apply it to the other layer. Also,
be sure that the Mask Mode value in the Timeline panel for each
mask is set to None so that the masks don't remove any portions
of the layers that they are applied to. In the Reshape comp here,
I've already created and copied the masks for you, so you're all
ready to go. The Creepy Stranger layer mask is called guy mask
and the Ghost layer mask is called ghost mask.
Next, you need to apply the Reshape effect to both the Creepy
Stranger layer and the Ghost layer. Set the Source Mask drop
down to guy mask for both layers because they will both start in
the shape of the stranger. For the Destination Mask, we need to
set both to ghost mask because both layers will morph into the
ghost shape at the end.
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