Game Development Reference
Selecting On Transparent in the Puppet effect will hide all
individual, disconnected portions of the layer that do not have
the Puppet pins applied to them. This is helpful when you have
a layer (like an Illustrator layer) that has a lot of random art on it,
and you only want to animate one element (Fig. 7.68).
Figure 7.68 After selecting On
Transparent, only the shapes on
the shape layer that have Puppet
pins applied to them remain
The Reshape Effect
The Reshape effect allows you to distort a layer into another
shape. This is done by creating one mask (the Source mask) that
defi nes the boundaries of the current layer, and another mask
(the Destination mask) determines what shape the layer will
become when it is reshaped.
The Reshape effect is most commonly used, perhaps, as a
morphing tool. It's not necessarily a good morphing tool in most
cases, though. You'll never use the Reshape effect to recreate the
morph seen in the movie Lord of the Rings: The Two Towers when
Theoden breaks the spell of Saruman and returns to normal. But
as we'll see, it is capable of matching edges well and even allows
you some manual control in this department.
You can also use the Reshape effect in character animation.
For instance, you can reshape the layer of a character's mouth to
form certain phonemes. The Reshape effect also allows you to use
a third mask as a Boundary mask, if you so choose. The Boundary
mask restricts the reshaping to a certain area of the layer. So, if
your character's mouth and face are on the same layer, you're not
out of luck because you can use a Boundary mask to isolate the
distortion to just the mouth.
Open up the Reshape.aep project from the Chapter 7 folder.
This project contains a few comps. We'll mostly be working with