Game Development Reference
In-Depth Information
Figure 7.42 After adjusting the
mesh, the dotted lines distort
accordingly. I left the distortion
mesh visible in this fi gure so that
you can see how I created the
distortion.
Figure 7.43 The same distortion
to the dotted line layer, with the
distortion mesh hidden.
Open the Distort.aep project and apply the Mirror effect to
the dotted lines layer. There are only two properties in this effect.
Refl ection Center determines the center point of the virtual mir-
ror. The Refl ection Angle value allows you to rotate the refl ection
around the Refl ection Center (Figs. 7.46-7.48).
In all, the Mirror effect is defi nitely not the best way to cre-
ate a refl ection, as the name might imply. But it's not called the
Refl ection effect, it's called Mirror. And mirroring is something
that this effect actually does quite well. If you wanted a simple
mirrored look, it might be challenging getting the pivot points
spot on. But this is a task that is very easy with the Mirror effect.
If you do need to create an iTunes-like refl ection that has
faded opacity and a falloff to boot, you can get the same effect by
duplicating the layer and then applying the Mirror effect to the
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