Game Development Reference
Figure 7.41 The distortion mesh
of the Mesh Warp effect.
distort the layer. This is the most simple and fl exible way to adjust
the mesh. Also when you have a corner point selected, you'll
notice four Bezier handles coming off the corner point, which
you can also pull and adjust to fi ne tune the distortion.
The parameters of this effect in the Effect Controls panel are
very simple and straightforward. First, you control the resolu-
tion of the mesh by adjusting the Rows and Columns properties.
Having a mesh with high resolution (i.e., high Rows and Columns
values) will result in smoother distortions. However, having a low
resolution mesh is much easier to adjust and correct.
You can also adjust the Quality although again, I don't usually
notice any difference in performance by adjusting this property.
So, I usually keep my Quality value at 10 (the maximum amount).
As with other mesh-based distortion effects, you can animate
the distortions you make to the mesh in the Mesh Warp effect by
clicking the stopwatch for Distortion Mesh (Figs. 7.42-7.45).
The Mirror Effect
The Mirror effect is a simple effect that creates a mirrored
refl ection of your layer. The main feature of this effect is that it
hides any portion of the layer that intersects with its refl ection.
This is great for creating refl ections from a literal mirror, and it
can also produce some really cool kaleidoscope effects by apply-
ing multiple copies of the effect, each with its own Refl ection
Angle and Refl ection Center values. You might be wondering if
the Mirror effect can create those cool iTunes-like refl ections that
you see everywhere nowadays. Unfortunately, it can't. The Mirror
effect doesn't give you any control over the masking, or even the
opacity, of the refl ected object.