Game Development Reference
In-Depth Information
Figure 7.35 After changing
the Scaling value to Soft, the
ugly noise and pixelation is
considerably improved.
Figure 7.36 Changing the
Scaling value to Scatter creates a
grainy effect.
Linking Magnify to the Magnifying Glass
Now it's time to turn the Magnifying Glass layer back on. We'll
now link the Magnify effect on the CED113.mov layer to the posi-
tion of the magnifying glass so that wherever we move the magni-
fying glass, it magnifi es pixels, acting like a real magnifying glass.
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