Game Development Reference
Figure 7.27 After using the Bloat
tool on the eyes of the baby.
The tool in the top right spot of the tools area is the Pucker
tool, which does the opposite of the Bloat tool. The Pucker tool
acts as a vacuum, sucking in and pinching surrounding pixels
(Fig. 7.28 ).
Figure 7.28 After using the
Pucker tool on the nose of the
baby. Now this is starting to look
The other tools are less important and more self-explanatory.
The only tool that it's crucial to be aware of is the Reconstruction
tool. It's the tool located directly below the Pucker tool, and it
looks like a paint brush with some dots under it. When you paint
with this tool, it removes all applied distortions, returning the
painted pixels to their regular state.