Game Development Reference
panel. These control points are especially helpful with the Corner
Pin effect (Fig. 7.12).
Figure 7.12 The adobe-pumpkin
Using the corner pins, drag the corners of the adobe-pumpkin
layer until they precisely match the corresponding corners of the
monitor in the Monitor layer. You will probably want to zoom in
closely for the most accurate matching. When you're all done, it
should look like the adobe-pumpkin layer is the screen saver of
the monitor (Fig. 7.13).
Figure 7.13 The adobe-pumpkin
layer distorted to appear as the
screen of the computer monitor.