Game Development Reference
Figure 6.107 The fi nal result
of tinting this video clip with
the Tint effect, and then adding
fi nishing touches with the Curves
and Glow effects.
If the grayscale pattern comp got to use extra effects to create
a better result, then it's only fair that we add some extra effects
to this video clip as well. I added the Curves effect to deepen the
shadows and brighten the highlights, and the Glow effect to make
it look, well, glowy (Fig. 6.107).
The Tritone Effect
The Tritone effect is exactly the same as the Tint effect, only it
has three adjustable color values, instead of the two you found in
the Tint effect. The Tritone effect allows you to remap highlights,
midtones, and shadows.
Open (or Revert) the Tinting.aep project from the Chapter 6
folder if it's not open already. First, apply the Tritone effect to the
Fractal water pattern in the grayscale pattern comp. Because of
the default brown tone of the Midtones value, the default settings
turn layers brown (Fig. 6.108).
I changed the Highlights color swatch to a light pale green, the
Midtones value to light blue, and the Shadows to dark blue. Since
there isn't much pure white in this pattern, we don't see much of
the highlight color. The obvious advantage of the Tritone effect
over the Tint effect is that it has an additional color property that
you can control. But, one of the disadvantages of this is that it
becomes more diffi cult to balance these three color values in an
image. The Tritone effect doesn't really give you a means to adjust
the way colors are mapped, which would be a handy feature
when you have more than two colors. If you need control over the
mapping of colors, you can apply a luminance adjustment effect