Game Development Reference
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The task now is to click the color swatches for the Map Black
To and Map White To values to reassign these tones to other col-
ors. For the Map Black To value, I'm going to click the color swatch
and select a dark blue color. For the Map White To value, I'm going
to click the color swatch and select a really bright blue. Although
you can fade the tinting by using the Amount to Tint property,
I'm going to leave this at the default 100% to get the tint at its full
strength. The end results look much more like water (Fig. 6.103).
Remember that effects often work better when used in con-
junction with other effects. Sometimes when using colors other
than black and white with the Tint effect, you can lose contrast.
In this case, I added contrast with the Levels effect (Fig. 6.104).
Figure 6.103 The result of
remapping the black and white
points with the Tint effect.
Figure 6.104 After adjusting
the black and white points
and midtone contrast in the
Levels effect.
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