Game Development Reference
The Shadow/Highlight Effect
The Shadow/Highlight effect is akin to the auto effects that we
looked at in the beginning of this chapter. It attempts to restore
details from shadow areas that are too dark, or highlight areas
that appear too bright. If you are new to image correction, this
is a great effect. If you know your way around Levels or Curves, I
recommend sticking to those effects, as they will usually produce
far better results.
For this effect, open the Shadow Highlight.aep project from the
Chapter 6 folder. This contains a photo that I took that has some
cliffs that appear a little dark (Fig. 6.98).
Figure 6.98 The Shadow
Apply the Shadow/Highlight effect to this layer. The effects are
instant, but not necessarily fantastic. The results are overblown
and noisy, even though this photo was shot with an ISO setting
of 100, which typically creates an image with relatively low noise
(Fig. 6.99 ).
T o fi ne-tune this effect, you can open the More Options sec-
tion, and adjust those settings. You can also uncheck the Auto
Amounts checkbox to gain access to the Shadow Amount and
Highlight Amount properties. This allows you to customize (read:
reduce) the effect of the insanely intense defaults. I got some
pretty good results by deselecting the Auto Amounts option, and
then taking the Shadow Amount value down to 20 (from its ridic-
ulously high default of 50). But, I would still prefer to use Levels
or Curves (Fig. 6.100).