Game Development Reference
In-Depth Information
Figure 6.51 The same results
as Fig. 6.51, with the Get Phase
From drop down set to Zero.
perform subtle color adjustments by setting the Modify drop
down to the same color attribute that you selected in the Get
Phase From drop down in the Input Phase controls.
Pixel Selection allows you to choose a specifi c color to adjust.
In order for the other Pixel Selection properties to work, you'll
fi rst need to change the Matching Mode drop down to anything
but None. Then, select a color using the Matching Color eyedrop-
per (or color swatch) and refi ne it using Matching Tolerance and
Matching Softness.
The Masking section allows you to use another layer as a
matte, to control the areas of your layer that are affected. The
Masking Mode value determines how the matte from the other
layer affects the current layer.
Colorama Project
I've created a small project using Colorama that is included in
the Colorama.aep project from the Chapter 6 folder. I've created
this using techniques and concepts that we've already covered,
so I won't go into details here. I was going for an edgy look (as
the soundtrack layer will attest). I used the footage of Mt Rainier
as the start layer. Then I used some green screen footage of my
friend and master unicyclist, Paavo, for the Add Phase layer.
I then got rid of most of the background and composited them
together. And all of this with one instance of the Colorama effect
and with only one layer visible. I then added Color Balance to add
color to the end result (Fig. 6.52).
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