Game Development Reference
From my experience, the Change to Color effect works a little
better on average, but here again, in the end it is a matter of per-
sonal preference. For the sake of comparison, let's look at the
Change Color effect.
Open the Color Change.aep project from the Chapter 6 folder
of the exercise fi les. We'll use this simple project to compare the
Change Color and Change to Color effects. Using both options,
we'll try to change the color of the dot on the bird's face. Apply the
Change Color effect to the bird layer in the bird comp (Fig. 6.12).
Figure 6.12 The bird comp in the
Color Change.aep project.
First off, we need to tell the Change Color effect the color we'd
like to change. Click the eyedropper next to the Color To Change
property, and then click the orangish-red spot on the bird's face
in the Composition panel. If you did it correctly, there should not
be any visible change in the Composition panel, but the color
swatch next to the Color To Change property should turn the rust
color of the spot on the bird's face.
Now that we've told the Change Color effect what color to
change, we need to tell it how to make the change. Use the Hue
Transform, Lightness Transform, and Saturation Transform prop-
erties to adjust the hue, lightness, and saturation and choose a
new color with which you want the rust color in the bird's face
replaced. Keep in mind that all of these properties can go to neg-
ative values to give you a wider range of choices.
In Fig. 6.13, I used a Hue Transform value of 39, a Lightness
Transform value of 10, and a Saturation Transform value of −50.
This made the red circle change color to blend more with the rest
of the bird's face.
In Fig. 6.13, you can still see a little of the orange edge around
the part of the bird's face that I tried to adjust. If you fi nd that the