Game Development Reference
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step of creating a solid layer to blend with another layer. You can
create an area of color and blend it into the current layer. The
problem is that the blend modes don't work quite “right”. Let's see
how this works.
Open the Solid Composite.aep project from the Chapter 5
folder of the exercise fi les. The project contains a photo of a little
girl interacting with a llama (Fig. 5.68).
Figure 5.68 The Solid
Composite.aep project.
The controls here are simple. Just change the Color value
essentially to create a new solid. I'm going to select a vibrant blue
color. You can then see this blue color by lowering the Source
Opacity value, which in turn lowers the opacity of the current
layer. Remember that the Opacity value adjusts the opacity of the
color, but only after it is rendered visible by lowering the Source
Opacity value, or by changing the Blending Mode.
One of my beefs with this effect is that the Blending Modes
here don't match the blending modes in the Timeline panel. For
example, if I change the Blending Mode value to Overlay here
in the Effect Controls panel, the results don't really look like the
Overlay blend mode at all (Fig. 5.69).
However, if you change the Blending Mode to Hard Light,
you'll see something like what you should have seen before. For
whatever reason, the Hard Light blending mode in the Solid
Composite effect closely resembles the Overlay blend mode in
the Timeline panel.
At the end of the day, the Solid Composite effect is quick and
easy, but it seems more powerful to just create a new solid layer,
and blend it with your footage using the blend modes and opac-
ity transforms in the Timeline panel (Fig. 5.70).
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