Game Development Reference
Figure 5.53 The UM230.mov
green and blue channels are taken from the original layer, but
the red values are created from the blue channel of the CED113.
Figure 5.54 Using the
CED113.mov layer as the source
for the red channel.
As you can see, the effect is an interesting blend of the two
layers. However, when we start using more layers for additional
channels, things get out of hand. In the Source Layer 2 drop
down, change the value to the UM230.mov layer (the layer with
the falling leaves in front of a green screen). Change the Set