Game Development Reference
Figure 5.29 Mapping the blue
channel to the lightness values
creates a very dark car.
(like the blue-sky background, or the teal-colored post on the
right), are brightened, and areas with warm tones (like the table
in the foreground) appear darkened a little. Overall, the scene is
Let's look at one more example. Switch over to the Intense
Refl ections comp. Let's say that we wanted to isolate this car to
use in a movie poster. In the garage scene, the car looks realistic.
But on a movie poster, it would appear plain and dull. Even iso-
lated by itself, the car seems lonely and in need of some enhance-
ment (Fig. 5.30).
Figure 5.30 The Intense
Refl ections comp.