Game Development Reference
In-Depth Information
Figure 5.29 Mapping the blue
channel to the lightness values
creates a very dark car.
(like the blue-sky background, or the teal-colored post on the
right), are brightened, and areas with warm tones (like the table
in the foreground) appear darkened a little. Overall, the scene is
relatively unchanged.
Let's look at one more example. Switch over to the Intense
Refl ections comp. Let's say that we wanted to isolate this car to
use in a movie poster. In the garage scene, the car looks realistic.
But on a movie poster, it would appear plain and dull. Even iso-
lated by itself, the car seems lonely and in need of some enhance-
ment (Fig. 5.30).
Figure 5.30 The Intense
Refl ections comp.
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